Affichage des articles dont le libellé est headset. Afficher tous les articles
Affichage des articles dont le libellé est headset. Afficher tous les articles

lundi 6 juillet 2015

I tried the new HTC Vive Virtual Reality Headset and it blew my mind [VIDEO]



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Blown away: that was my reaction after demoing HTC’s new virtual reality headset – the Vive – at Mobile World Congress. It will be available to consumers later this year, and depending on price, could absolutely change the game. To say it left me speechless would, well…



Explaining the HTC Vive experience is like telling a friend about a dream you had last night… it’s nearly impossible, but you try anyways, and fail miserably. There is no substitute for its visual immersion or interactive experience. If a picture is worth a thousand words than I think the HTC Vive just exploded my brain.


The 15-Minute Demo


I was given a 15-minute window to demo the HTC Vive…. here is what happened.


Suiting up


My time with the HTC Vive was short but epic. I entered a small room and they suited me up in the gear which, for now, is quite cumbersome, with a lot of wires held up by a belt and connected to the main computer system. The consumer version, HTC ensures, will be wireless- including both the Vive headset itself and the two handheld controllers that act as your virtual arms.


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The front of the Vive has sensors all over it, which communicate with sensors placed in opposite corners of the room on the ceiling. How will this work for the version sold to consumers? I’m not exactly sure, but I’m guessing HTC has some tricks up their sleeve.


After strapping on the headset, I saw two handheld controllers floating towards me, quickly realizing it was the HTC representative walking over and handing them to me. It was surprising how natural the process was of identifying the controllers, realizing I was to take action, reaching out, and grabbing them.


The controllers were Wii like in nature but with a trackpad for each thumb, trigger for each pointer finger, and grip buttons on the left and right of each controllers base. For the purpose of this demo, I only used the triggers and trackpad.


Training in the Matrix


The start of the “training” truly felt like the Matrix:



Everything in the HTC Vive starting scenario was like the scene above. Just one big, white, endless sea of nothing. Before walking around, I had to learn to use my arms. We did this by blowing balloons.


Balloons Away


Holding down on the left trackpad would inflate a colored balloon from the tip of the (graphical representation of) the controller. You’d hear that *gkwwwoooooosh* sound while inflating it and just as you let go of the trackpad it would complete. Then there it would sit- a bright, cartoonish yet lifelike balloon on the tip of your controller in a completely white room.


“Try to send the balloon off,” the HTC rep suggested.


htc-vive-balloons


So holding the balloon with my left controller, I tapped it with my right controller, and off it went! It floated away in such a beautiful and natural way, slowly disappearing into the distance. After getting the okay to continue with more, I was soon looking every which direction, inflating balloons, sending them off, and spinning in wonderment at how awesome it was that I felt transported to a completely different place.


Little did I know the fun was just starting.


Learning my boundaries


Most virtual reality headsets let you crane your neck to explore the virtual world around you, but the HTC Vive takes that one step further. With the Vive you’re able to physically walk around in real life, and while doing so, you’re visually exploring the virtual world shown in your headset. This really helps the Vive make the leap from being a voyeur to being an active participant.


But you’re in a room, wearing a headset, and you don’t want to run into a wall and fall down. The HTC Rep vocally guided me to walk towards the wall, pointing out that as I approached, I’d see dotted warning lines on the ground. Just after that you could see virtual walls. Two feet beyond that were real life walls, basically meaning I had 2 visual warnings/indicators before crashing.


Walking around seeing one world but knowing I’m in another was a bit… disorienting at first.


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Spoiler: I survived


After tiptoeing around a little bit I was placed in a room of vertically protruding white geometric blocks. While walking around the room they would recede into the ground before my eyes, almost predicting my steps before I took them. The room was reacting to my every movement.


After a couple minutes I was ready for the big leagues… and by leagues I mean unit of measurement, as in 20,000 leagues under the sea.


Walking on the deck of a sunken ship


Ready for my first full adventure, my headset lights were first dimmed to black. When they raised up, I was standing on the deck of a sunken ship in the middle of the ocean. As I wheeled my head around I felt surrounded by a living, breathing world around me.


The colors and shadows were rich and dynamic. Small schools of fish snuck from behind me, zipping past my head, through my legs, and jetting into the distance when I reached my arms in their direction. Then suddenly I realized… I have no clue where I am in the physical world. In only a few short minutes I completely lost my sense of direction in the physical world in favor of the virtual world I was experiencing. I truly felt like I was in a different world.


I felt like Finding Nemo. And I was Nemo. And then the whale came.



That’s exactly what happened next. In the distance, I spotted a whale majestically maneuvering in the distance. Then it got closer. Then a little closer. Then closer. Then CLOSER. Before you knew it, the monstrous creature was swimming directly next to the rail of the ship. I was, quite literally, looking directly into the eye of the giant beast.


I can’t truly explain how lifelike it was to see the whale swim, watch it gradually approach, then walk towards it as we met eye to eye. I also can’t explain the feeling when it swam away, seeing its powerful tail slither, wondering if one quick whip would blow me and my virtual ship clear out of the water. But it didn’t… it calmly swam away and I was left to peacefully explore the edges of the ship once again.


Up to this point an ear-to-ear smile was strapped to my face and I was pretty much left in awe… but pretty soon I’d exclamations would be pouring out of my mouth.


Symphony of Painting


Back to a blank canvas. And this time, I literally mean blank canvas, because in the next demo I became an artist in a 3D world with magical paint. My left hands was the palette, my right hand was the brush, and the rest was up to me. Using the trackpad I could scroll through a 3D cube of options, changing paint colors and types of paint/features, and dipping my right controller into the left palette to make selections.


Now… to paint!


While painting with the HTC Vive I felt a bit like I was Mickey in Fantasia. You know, the part right after he dozes off, paints the sky, and controls the heavens with his magic wand.



As you swiped your brush around the sky it left a trail of textures in colors that looked amazing. It was one thing to be creating 3D art but to walk within it, through it, simultaneously creating it was pretty magical.


HTC has said they’ll allow you to save and share your masterpieces, letting you load and experience the 3D art that your friends and others create. I know there are some outrageously artistic and creative people in the world and I can’t wait to see what they’ll come up with… the HTC Vive is an artists dream and will push the boundaries of what we currently consider “art”.


I wrote my name – ROB – at different angles and levels, then painted a blue fiery arrow blasting through the letter “O”. My 3rd grade art teacher Mrs. Wallace would be proud. But mostly proud of HTC.


My virtual ink didn’t run out but it was time to change subjects, jumping to something a little more scientific.


Shop Class in Robot Land


I was transported to a workshop of sorts after finishing my masterpiece and was led through a series of puzzles. I was using my hands/controllers to open and close various drawers to find what my audio host suggested he needed me to find. Every time I completed a puzzle, the story would further unfold. I couldn’t help but think, “this would make the perfect setting for a murder mystery!”


game-of-clue-murder-mystery


At this point my mind was so firmly blown that – like a dream – I’m having trouble piecing together all the details and parts of what unfolded in those 15 minutes. The walls collapsed, huge rooms beyond the boundaries of my area were exposed, and I saw gigantic robots toiling around.


One of them was thrust into my immediate vicinity, its ribcage slid open, thousands of mechanical moving gears and parts exposed,  and I was tasked with fixing its broken interior.


It was a mini-game.


If I’m being honest, it took me way longer to figure out the mini-game than I would like to admit. Perhaps that’s because my mind was still wandering, thinking of all the applications that the HTC Vive could excel beyond just entertainment and gaming.


How amazing would it be for medical students to explore the human body and practice various types of surgery using the HTC Vive? How about a mechanic in training, learning all the parts of a vehicle and following a tutorial before diving in on the one directly in front of him? How about an educational tool to teach physics? Or how about physics based drawing/puzzle games?!?!


And my time is up…


My time with the HTC Vive had come to an end. The 15 minutes had flown by so quickly, yet somehow, I felt like I saw and experienced so many incredible things. They were vivid in my memory, but because I felt so connected to the experiences themselves, I found it difficult to explain them in a way meaningful enough to let others appreciate it.


As predicted, I’ve probably failed at helping you appreciate how awesome the HTC Vive truly is. You’ll have to either take my word for it or buy one for yourself; they will, after all, be available later this year.



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Bottom Line


The HTC Vive was the single most exciting thing at Mobile World Congress 2015 and when it’s all said and done, it’s very possible that the HTC Vive could be the tech product of the year. We’ve been served up so many subpar VR “experiences” but none of them have touched what HTC has created. It’s the most immersive, vivid, and entertaining VR experience on earth. And it will be available later this year.


In a world where mobile manufacturers have over-hyped and over marketed every little incremental improvement, customers have grown wary of outrageous promises and claims.


Screen Shot 2015-03-04 at 7.05.20 PM


Usually I’d say the above is marketing jargon and the below is an overhyped promo…



But after actually using the HTC Vive, I can tell you it’s the real deal, and I couldn’t be more excited. I’m already sold… I’m just hoping I’m able to order one before they sell out.


Excited about the HTC Vive? Join thousands of others in our HTC Vive Forum!





Developers can now apply to get a free HTC Re Vive VR headset



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HTC revealed back in March that they’d be giving select developers a chance to get a free HTC Re Vive virtual reality headset, and now the day for you to try your hand at getting one has arrived. Valve and HTC have opened up the signup sheet for any interested developers.


Much like how Google hooked lucky developers up with Glass, Valve and HTC aren’t looking for just anyone. They want the best developers with the most interesting ideas to apply.


If you don’t have a great idea, a good concept or can’t show the proof, skill and wherewithal to convince them you can develop for virtual reality, this form is not for you. If you’ve never typed out a line of code, this form is definitely not for you. But if you are a developer with a unique idea but lacking the hardware to see it through, be sure to head right here (you’ll need a Steam account) and throw your name into the hat. Good luck!


[via Valve]





HTC and Valve team up to make the HTC Vive, a virtual reality headset [VIDEO]



HTC Vive


A lot of what HTC has announced at MWC has been expected, but one thing that wasn’t expected was a virtual reality headset. It makes perfect sense, of course. Everyone from Microsoft to Samsung is getting into the VR game. HTC teamed up with Valve to create their VR headset, and it looks pretty dang cool.


It’s called the “HTC Vive.” It offers a 90Hz refresh rate and they built it to be very light so it can be worn for a long time. It will have a wireless controller that will help you interact and manipulate objects in the virtual reality environment. Valve teased the device last week and said more details will come at GDC, which is also happening this week. Expect to hear more about HTC Vive soon. In the meantime you can check out their awesome website.






This cool virtual reality headset claims to be able to track eye movement [KICKSTARTER]



fove heroe


Talk about the HTC Re Vives and the Oculus Rifts of the world all you want, but no one is doing anything quite like what FOVE is promising. Their virtual reality headset — which is currently enjoying a successful funding campaign on Kickstarter — does more than just track head and body movement: it can even track your eyes.


FOVE claims to be able to read the user’s eyes to determine where, exactly, they’re looking. Not only can it tell which direction the eyes are looking, but it can even tell how far into the distance you’re gazing. This sort of tracking makes it possible to implement levels of detail beyond anything we’d imagine possible, such as having digital characters notice when you’re looking at them, or looking at something else.



It’s a seemingly ordinary virtual reality headset otherwise, but this added level of dimension is enough to take it out of the “ordinary” category and into the “holy crap we really want one” category.


fove eye tracking


The project has already raised close to 0,000, which is more than enough to fulfill the original project goal of 0,000. The earliest units are scheduled to ship May 2016, one of which you can claim for as little as 5. Be sure to check out all your options for pledging right here, and check out the video above if you’re wondering about the types of virtual reality experiences that could, well, become reality with FOVE.





Take 2 minutes to sign up for a free Conan O’Brien virtual reality cardboard headset



conan360 vr viewer


Conan O’Brien’s going to Comic-Con July 10th, and this time he’ll be bringing all the fun to those who can’t make it in glorious virtual reality goodness. So what do you do if you want your Conan in VR but don’t have a headset? You take 2 minutes out of your fine Friday afternoon and request a free one, of course.


These VR headsets are made from the very same cardboard specification Google has published (which you can actually make yourself), only they have Conan’s freakishly orange hair plastered on the side (which makes it 10 times better).


With it, you’ll be able to drop your phone in and check out Conan360 videos throughout Comic-Con, as well as any 360-degree video content made for cardboard. Be sure to throw your name into the hat for one, even if only because you’re as obsessed with Team CoCo as everyone else seems to be.


[via AndroidForums]





Hands-on: Huawei Talkband B2 Fitness Band and Bluetooth Headset




The cat is out of the bag: the Huawei Talkband B2 is now available for purchase. I’ve been playing with the half fitness band / half bluetooth headset for the past 24 hours- not nearly long enough to provide a review – but long enough to start formulating some opinions. We’ll post our full review next week, but until then, here are some early impressions:



  • The band itself is more comfortable than that of competing products from the likes of Jawbone and Fitbit. The sizes are incremented with 10 holes , ensuring various wrist sizes equal comfort. I found the fit to be comfortably snug and secure.

  • The snap-back-hat style clasp is also effective (where similar products from competitors have been difficult to initially snap in place and troublesome to keep snapped throughout the day).

  • Removal of the watch face (aka the bluetooth headset) is absolutely effortless as is fitting it back into position

  • The earpiece seems a little big, but not to the point of discomfort. The rubber ear piece is also removable so you can theoretically replace it with a different size from an aftermarket supplier.

  • The Talkband charges via MicroUSB- no annoying proprietary connections or irritating docks.

  • Downloading the app from the Play Store and syncing it with UP by Jawbone was easy peasy.

  • The device looks nice while worn on the wrist but when examined more closely it seems a bit like cheap plastic. However, considering the likelihood of wearing while exercising (and therefore sweating), this may be a strength rather than a weakness. Keep in mind the Talkband B2 is water and dust resistant.


That’s just a quick rundown of my initial first impressions after 24 hours wearing the B2. It’ll take me awhile longer to formulate concrete opinions, but stay tuned for the full review in the near future!


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huawei-talkband-b2-4earpiece


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Deal: Grab the super discreet Moto Hint Bluetooth headset for $99.99 through June 30th



Moto Hint ear


Ever thought 0 for the Moto Hint was a bit too pricey? Well, now’s your chance to buy one on the cheap. Motorola has the mini Bluetooth headset going for .99 through their online store. The catch is that the deal only lasts through June 30th.


The headset equips you with a micrphone and earpiece for both speaking to your family and friends over the phone, as well as issuing voice commands without having to lift a finger. What’s cooler about the headset is that it ships with a charging bay that actually has a battery of its own, so if the headset dies in the middle of the day you can get more juice by dropping it into the portable charger.


Moto Hint case


The Moto Hint looks like something you’d find in an advanced crime film. It slots into your ear with a profile so thin that some people might mistake you for a crazy person talking to yourself. If you don’t mind being “that guy” then be sure to buy one before it’s too late.





Our free Adult Swim VR headset finally arrived and it’s pretty great



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It was at the beginning of this month that we told you about a special promotion Adult Swim put together to show off their new VR experience on Google Play. All you had to was fax in — yes, fax — a quick order form and they’d mail you their own VR Cardboard Viewer free of charge. Of course, this was a “while supplies last” kinda thing and it didn’t take long before supply was exhausted and the phone number was out of order. A few of our readers had their doubts that this was ever a real thing, pointing to a tweet Adult Swim made about “trolling” this or that.


In any case, our VR headset arrived and after quickly putting it together, found that it was actually quite nice. Velcro actually lines the top to keep the top flap in place and there’s a nifty magnetic sliding “button” (metal washer) that you can use to select items in Adult Swim’s Virtual Brainlord. This wasn’t our first VR rodeo, but to call Virtual Brainlord a trip would be an understatement. You’ll have to give it spin for yourself to see what we mean and if you haven’t yet, take a moment to sign up for Conan O’Brien’s free cardboard viewer (they’re giving one away too).


Anyone else manage to grab an Adult Swim viewer before they ran out?