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lundi 6 juillet 2015

AT&T LG G4 software update (H81010e) rolling out now, doesn’t ask for permission before installing



LG_G4_16


LG G4 owners on AT&T are left scratching their heads after a mysterious software update was automatically installed on their devices without their consent. Normally when receiving an over-the-air update, the user will receive some sort of a prompt notifying them of an update, along with some form of a changelog listing the new changes. Some OTA updates can actually be postponed for so long before they auto-update but this one just kind of came out of the blue and installed it itself.


So, what was it? According to an AT&T software update page, it was a relatively small 26MB update (which lines up with reports) that began last week and was little more than an update to the AT&T Address Book app. The update is still Android 5.1 (build LMY47D) but updates the software to version H81010e. It’s not the first time AT&T has done something like this, and it probably wont be the last.


Anyone else see their LG G4 applying this update on its own?


[AT&T]





Google bought a company that develops ways for you to use apps without installing them



now card apps


Streaming movies. Streaming Music. Heck, even streaming games is a thing now. So why can’t we stream apps? That’s a very interesting question indeed, and it’s one Google has reportedly been thinking about for a while.


Google is said to have quietly bought Agawi late last year, a company that specializes in technology that allows you to stream apps with extremely low latency. “Why stream an app when I can just download it and use it natively,” you may ask.


agawi appglimpse


One use case being offered up is the ability to trial apps instantly and risk-free before buying or downloading them for long term use. This may seem like a trivial use case for most typical apps that come in at just a few megabytes per download, but there are some pretty large apps out there that could benefit from this.


We also imagine the technology could be used as a feature for entry level devices that might not have a ton of internal storage to download many apps. Streaming those apps would allow them to be able to use whatever they want without having to worry about a lack of persistent storage. Agawi also says the technology could be used for streaming games on mobile.


Unfortunately we’re a bit far off from anything we’re slated to see, with Agawi apparently confirming that it’d take them at least a year to implement their wares in whichever ways Google is looking to use it. We’ll wait, though, because we’re sure it’ll be well worth it.


[via The Information]